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- Accelerate
- Access Ender Inventory
- Anchor
- Animate Block
- AOE
- Arc Projectile
- Bubble Shield
- Charm
- Cold Snap
- Conjure Water
- Contingency: Blink
- Contingency: Death
- Contingency: Expire
- Contingency: Fall
- Contingency: Fire
- Contingency: Healing
- Contingency: Health
- Create Geyser
- Crush
- Dampen
- Decelerate
- Discard
- Discharge
- Empower
- Envenom
- Exchange
- Explosion
- Extend Time
- Extract
- False Life
- Firework
- Flare
- Gravity
- Grow
- Heal
- Infuse
- Invisibility
- Luck
- Mist Cloud
- Name
- Phantom Grasp
- Pickup Fluid
- Pierce
- Place Fluid
- Poison Spores
- Polish
- Precise Delay
- Press
- Propagate Arc
- Propagate Plane
- Reduce Time
- Remove Gravity
- Sense Magic
- Sliding
- Slowfall
- Smelt
- Spike
- Summon Bee
- Summon Slime
- Sustain
- Telefeast
- Watery Grave
- Whirl
- Wind Shear
Accelerate
Increases the speed of projectile spells.
Ars Nouveau – Glyph Accelerate
Access Ender Inventory
Opens your personal ender chest inventory from anywhere.
Ars Nouveau – Glyph Ender Inventory
Anchor
Maintains the relative position of the target(s) to the caster. ?6[Extends lifespan]
Animate Block
Animates a block to fight for you. The animated block will convert to a falling block when it dies. Costs a large amount of mana, but does not grant Summoning Sickness
Ars Nouveau – Glyph Animate Block
AOE
Spells will affect a larger area around a targeted block.
Ars Nouveau – Glyph Aoe
Arc Projectile
This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground.
Ars Elemental – Glyph Arc Projectile
Bubble Shield
Creates a protective coating that consumes mana to reduce incoming damage. This shielding bubble might also prevent debuff to affect the entity and will dissipate if the mana exhausts while defending. The effect will also shield from magic fire.
Ars Elemental – Glyph Bubble Shield
Charm
Try to dominate the mind of enemy, making them fight for you as a temporary ally, a tamable mob, to tame it, or a wild animal, to make it fall in love. Each Amplify and damage dealt raises the chance of successfully charming the target, as stronger mobs will have higher resistance to your control.
Ars Elemental – Glyph Charm
Cold Snap
Causes wet, slowed, or freezing entities to take a burst of damage and erupt into falling ice. Falling ice will slow and damage nearby entities. Can also be used to erupt a block of ice instead. Falling blocks of ice can be manipulated with the Focus of Block Shaping. Entities afflicted with Freezing will be set to the maximum freeze level immediately.
Ars Nouveau – Glyph Cold Snap
Conjure Water
Places water at a location or extinguishes entities on fire. If augmented with extend time, it will keep entities wet for a longer period of time.
Ars Nouveau – Glyph Conjure Water
Contingency: Blink
The contingency will trigger after the target teleports.
Not Enough Glyphs – Glyph Contingency Blink
Contingency: Death
The contingency will trigger after the target's death. It will still trigger if the target survives with a totem.
Not Enough Glyphs – Glyph Contingency Death
Contingency: Expire
The contingency will trigger after a certain amount of time, casting the spell contained within. Won't trigger if forcefully dispelled.
Not Enough Glyphs – Glyph Contingency Time
Contingency: Fall
The contingency will trigger after the target is in free fall for enough time, casting the spell contained within. Base at 5 blocks and increases/decreases by 1 per Amplify/Dampen.
Not Enough Glyphs – Glyph Contingency Fall
Contingency: Fire
The contingency will trigger after the target is hurt from fire damage, casting the spell contained within.
Not Enough Glyphs – Glyph Contingency Fire
Contingency: Healing
The contingency will trigger after the target heals, casting the spell contained within.
Not Enough Glyphs – Glyph Contingency Heal
Contingency: Health
The contingency will trigger after the target's health falls below a certain threshold, casting the spell contained within. Base at 20% and increases by 10% per Amplify.
Not Enough Glyphs – Glyph Contingency Health
Create Geyser
Creates a Geyser on the spot that soaks and propels entities upwards for a small time. Height controlled by Amplify, size controlled by AoE, can be horizontal if Sensitive. If combined with a fire focus, it will set on fire the entities too
Ars Elemental – Glyph Geyser
Crush
Turns stone into gravel, and gravel into sand. Will also crush flowers into bonus dye. Need Sensitive to work on items. For full recipe support, see JEI. Will also harm entities and deals bonus damage to entities that are swimming.
Ars Nouveau – Glyph Crush
Dampen
Decreases the power of most spells.
Ars Nouveau – Glyph Dampen
Decelerate
Decreases the speed of projectile spells.
Ars Nouveau – Glyph Decelerate
Discard
Discards non-living entities.
Discharge
Discharge an entity affected by static charge or shocked, damaging it and shocking surrounding enemies. If the damage was triggered by static charge, it will be empowered. If the main target had energy-based armors, some of the energy in it will be absorbed to boost damage.
Ars Elemental – Glyph Discharge
Empower
Grants increased physical strength for melee attacks and jumping power to the target.
Ars Astrologique – Glyph Empower
Envenom
Poisons the target, dealing damage over time. If the target is already poisoned, the poison will become a more deadly venom. An envenomed target takes more damage from poison spores.
Ars Elemental – Glyph Envenom
Exchange
When used on blocks, exchanges the blocks in the players hotbar for the blocks hit as if they were mined with silk touch. Can be augmented with AOE, and Amplify is required for swapping blocks of higher hardness. When used on entities, the locations of the caster and the entity hit are swapped.
Ars Nouveau – Glyph Exchange
Explosion
Causes an explosion at the location. Amplify increases the damage and size by a small amount, while AOE will increase the size of the explosion by a large amount, but not damage.
Ars Nouveau – Glyph Explosion
Extend Time
Extends the time that spells last, including buffs, fangs, and summons
Ars Nouveau – Glyph Extend Time
Extract
Applies a silk-touch effect to Break and causes Explosion to not destroy blocks that drop. Cannot be combined with Fortune.
Ars Nouveau – Glyph Extract
False Life
Grants faux vitality to the target for a short duration.
Ars Astrologique – Glyph False Life
Firework
Creates a firework at the location or entity. Amplify will add Firework Stars, while Extend Time will add additional flight time. If a firework exists in the casters inventory, the created firework will mimic the held one. Spell Turrets with Touch will create fireworks as if they were dispensed.
Ars Nouveau – Glyph Firework
Flare
When used on an entity or block that is on fire or afflicted with Blasting, Cinders will explode around the target, dealing damage and creating Mage Fire nearby. Mage Fire cannot spread to blocks and is short lived. Entities with Blasting will immediately explode for extra strength.
Ars Nouveau – Glyph Flare
Gravity
Causes blocks and entities to fall. When augmented with Extend Time, players will have their flight disabled and will obtain the Gravity effect. While afflicted with Gravity, entities will rapidly fall and take double falling damage.
Ars Nouveau – Glyph Gravity
While wearing an Earth Focus, and augmented with Sensitive, will create a gravity field that pull entities towards its center (filter-compatible). If the gravity well is cast directly on an entity, it will follow said entity.
Grow
Causes plants to accelerate in growth as if they were bonemealed.
Ars Nouveau – Glyph Grow
While wearing an Earth Focus, Grow will deal magic damage to undead with a chance of spawning a spore blossom.
Heal
Heals a small amount of health and consumes hunger from the caster. When used on Undead, the spell will deal an equal amount of magic damage.
Ars Nouveau – Glyph Heal
Infuse
Infuses a target with a potion or flask from your inventory. If augmented with AOE, a splash potion will spawn at the location. If augmented with Extend Time, a lingering potion will spawn at the location. Caster blocks may pull from adjacent Potion Jars to cast infuse.
Ars Nouveau – Glyph Infuse
Invisibility
Causes the target to turn invisible for a short time.
Ars Nouveau – Glyph Invisibility
Luck
Increases the drop chance from mobs killed by Damage and blocks that are destroyed by Break. Cannot be combined with Extract.
Ars Nouveau – Glyph Fortune
Mist Cloud
Conjures a lingering cloud of mist that obscures vision for anyone inside and cause mobs to lose their target.
Ars Elemental – Glyph Mist
Name
Names an entity after the set Spell Name. Targeting a block will name nearby entities or name inventory blocks directly if possible. Targeting with Self will name the held offhand item. Can be overridden with a name tag in the hotbar.
Ars Nouveau – Glyph Name
Phantom Grasp
Heals a small amount of health to undead. When used on living beings, the spell will deal an equal amount of magic and exhaustion damage, depleting their saturation or hunger.
Ars Elemental – Glyph Phantom Grasp
Pickup Fluid
Pickups Fluids from world and fill a tank in the hotbar or next to the turret
Starbunclemania – Glyph Pickup Fluid
Pierce
When applied to the Projectile spell, projectiles may continue through their path an additional time after hitting a mob or block. Causes certain effects to also target the block behind them, like Break. Combines with AOE to provide depth.
Ars Nouveau – Glyph Pierce
Place Fluid
Place Fluid in world, draining from a tank in the hotbar or next to the turret
Starbunclemania – Glyph Place Fluid
Poison Spores
A fog of poison spores erupts from the target, damaging it and causing poison and hunger to spread to nearby entities. It can only damage mobs poisoned or afflicted by hunger.
Ars Elemental – Glyph Poison Spores
Polish
Refines item entities into their polished variants. §a[Create Recipe: Polish]
Ars Technica – Glyph Polish
Precise Delay
Delays the remainder of the spell by (2 ^ Extend Time Augments) ticks.
Ars Controle – Glyph Precise Delay
Press
Flattens item entities into their pressed variants.
Ars Technica – Glyph Press
Propagate Arc
Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands.
Ars Elemental – Glyph Propagator Arc
Propagate Plane
Resolves the remainder of the spell into a wider plane, starting from the block hit and extending based on applied AoE and Pierce. Add Sensitive to make the plane circular. Add Dampen to make the plane hollow.
Not Enough Glyphs – Glyph Propagate Plane
Reduce Time
Reduces the duration of spells like potion effects, delay, redstone signal, and others.
Ars Nouveau – Glyph Duration Down
Remove Gravity
Temporarily removes gravity from the target, restoring it once the effect ends.
Sense Magic
Applies Magic Find to the target, causing magical mobs to glow within 75 blocks of them. Magic Find also reveals spells on Runes.
Ars Nouveau – Glyph Sense Magic
Sliding
Applies the Slippery Feet status, making the target slide as if on ice on any surface.
Ars Elemental – Glyph Slip Feet
Slowfall
Applies the Slow Fall buff.
Ars Nouveau – Glyph Slowfall
Smelt
Smelts blocks and items in the world. AOE will increase the number of items and radius of blocks that can be smelted at once, while Amplify will allow Smelt to work on blocks of higher hardness, Sensitive will make it only smelt items and not blocks. Dampen will cause Smelt to use smoking recipes.
Ars Nouveau – Glyph Smelt
Spike
Creates a spike of dripstone that will damage entities that touch it. Can be augmented with AoE and Pierce to make it wider or taller, with ExtendTime to make it last longer or with Amplify to make it deal more damage. If a spike can't be placed, a falling spike will be summoned instead, which only can be augmented with Amplify to increase the damage it deals based on the height it falls from.
Ars Elemental – Glyph Spike
Summon Bee
Summons three bees that will fight with you. Extend Time will increase the amount of time on the summons. Applies Summoning Sickness to the caster, preventing other summoning magic.
Ars Elemental – Glyph Summon Bee
Summon Slime
Summons three slimes that will fight with you. Extend Time will increase the amount of time on the summons. Applies Summoning Sickness to the caster, preventing other summoning magic.
Ars Elemental – Glyph Summon Slime
Sustain
Extends the lifespan of a target. ?6[Extends lifespan]
Telefeast
Consumes the first edible/potion, or some amount of liquid, found in the container/tank this was cast on.
Ars Technica – Glyph Telefeast
Watery Grave
Dooms a creature to drown. Reduces the target air supply and causes drowning damage when depleted. When augmented with Extend Time, they will be dragged down and unable to swim up for a short period.
Ars Elemental – Glyph Watery Grave
Whirl
Creates a whirlwind in an area, causing item entities to be centrifuged. Combine with water/flare/smelt/hex to process items.
Ars Technica – Glyph Whirl
Wind Shear
Deals damage to targets in the air, with an increasing amount based on how high the target is off the ground, up to 10 blocks. Targets on the ground take no damage.


































































































