Charms are a set of curios enchanted with strong protection magics. They range from allowing you to walk on Powdered Snow, to saving you from the Warden's powerful Sonic Boom. Each charm has a specific amount of charges available to protect you. Once the charges have been depleted, pop them into an Imbuement chamber to charge them back up.
Darkvision
This handy little charm imbues you with Night Vision when you're in a low-light environment.
Decay's End
Forged in the fires of the Nether by a Wither Skeleton mage in hopes of curing themself, this charm allows you to shrug off the the effects of Wither.
Emberward
This charm enables you to walk through fire and swim in lava.
Ender Serenity
This charm protects you from the angering gaze of the Enderman.
Featherlight
Upon falling further than 3 blocks, this charm will activate to grant you the blessing of feather fall.
Gilded Friendship
This charm of pure gold is used to peruse Bastions and interact with Piglin Brutes without drawing aggression.
Ocean's Breath
After your air bubbles have been depleted, this charm will allow you to keep breathing underwater.
Resonant Shield
Crafted by an Ancient Mage, this charm protects you from the sonic rage of the Warden.
Second Wind
This charm provides the gift of the Second Wind, allowing you to keep going upon receiving fatal damage.
Snowstride
This charm keeps you afloat over powdered snow, allowing you to walk over it without fear.
Unyielding Magic
This charm allows you to shrug off a Dispel, and keep all your powerful buffs active.
Void's Salvation
Once activated this charm will activate its warp magics and teleport you back to the last safe space you were on.











