Charms

Ars Additions
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Charms are a set of curios enchanted with strong protection magics. They range from allowing you to walk on Powdered Snow, to saving you from the Warden's powerful Sonic Boom. Each charm has a specific amount of charges available to protect you. Once the charges have been depleted, pop them into an Imbuement chamber to charge them back up.

Darkvision

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This handy little charm imbues you with Night Vision when you're in a low-light environment.

Decay's End

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Forged in the fires of the Nether by a Wither Skeleton mage in hopes of curing themself, this charm allows you to shrug off the the effects of Wither.

Emberward

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This charm enables you to walk through fire and swim in lava.

Ender Serenity

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This charm protects you from the angering gaze of the Enderman.

Featherlight

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Upon falling further than 3 blocks, this charm will activate to grant you the blessing of feather fall.

Gilded Friendship

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This charm of pure gold is used to peruse Bastions and interact with Piglin Brutes without drawing aggression.

Ocean's Breath

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After your air bubbles have been depleted, this charm will allow you to keep breathing underwater.

Resonant Shield

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Crafted by an Ancient Mage, this charm protects you from the sonic rage of the Warden.

Second Wind

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This charm provides the gift of the Second Wind, allowing you to keep going upon receiving fatal damage.

Snowstride

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This charm keeps you afloat over powdered snow, allowing you to walk over it without fear.

Unyielding Magic

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This charm allows you to shrug off a Dispel, and keep all your powerful buffs active.

Void's Salvation

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Once activated this charm will activate its warp magics and teleport you back to the last safe space you were on.